Left Toolbar

File
Used to import skel or json files.
Background
Used to load and manage the background displayed in the render area. Ctrl can be used to control the background.
Audio
Used to load and control audio playback. This function allows users to add sound to the current Spine animation preview, making it easier to test animation performance together with audio and simulate a more complete playback scenario.
Alpha premultiplied
Used to enable or disable premultiplied alpha rendering. When enabled, images are rendered using premultiplied alpha processing.
Offset (0,0) Load
Used to control the initial offset behavior when loading resources. When enabled, the model is displayed using (0,0) as the reference position on load. This function is typically used for complex scenes or Spine files with complex skins.
Scale
Used to adjust the display scale of the current Spine asset. Users can quickly zoom in or out with the slider to inspect the overall composition or local details.
Reset restores the scale to its default value.
Speed
Used to adjust the playback speed of the current animation. Users can speed up or slow down the animation to observe timing, keyframe transitions, and the overall motion performance.
Reset restores the playback speed to its default value.
Mix
Used to adjust the transition blending time between animations. Higher values make animation transitions smoother, while lower values make transitions more direct. This function is suitable for testing how different animations connect with each other.
Reset restores the mix time to its default value.
Animations
Used to display the list of animations included in the current Spine asset.
Skin / Skin Mix
Used to display and switch the available skins of the current asset. When Mix is enabled, multiple skins can be blended together.
File
导入skel或json文件
Background
用于加载和管理渲染区域中显示的背景内容。ctrl可对背景进行控制。
Audio
用于加载和控制音频播放。该功能允许用户为当前 Spine 动画预览添加声音内容,从而更方便地结合音频测试动画表现,并帮助用户模拟更完整的播放场景。
Alpha premultiplied
用于启用或关闭预乘透明度显示。开启后,渲染时会按预乘透明度方式处理图像。
Offset (0,0) Load
用于控制资源加载时的初始偏移方式。启用后,模型在载入时会以 (0,0) 作为基准位置进行显示。此功能通常用于复杂场景或者有复杂skin的spine文件。
Scale
用于调整当前 Spine 资源的显示缩放比例。用户可以通过滑块快速放大或缩小模型,以便查看整体构图或局部细节。
Reset 用于将缩放比例恢复为默认值。
Speed
用于调整当前动画的播放速度。用户可以通过该选项加快或减慢动画播放过程,以便观察动作节奏、关键帧过渡和整体演出效果。
Reset 用于将播放速度恢复为默认值。
Mix
用于调整动画之间的混合过渡时间。数值越高,动画切换越平滑;数值越低,动画切换越直接。该功能适合用于测试不同动画衔接时的过渡表现。
Reset 用于将混合时间恢复为默认值。
Animations
用于显示当前 Spine 资源中包含的动画列表。
Skin/Skin Mix
用于显示和切换当前资源可用的皮肤内容。开启Mix时能融合多个skin
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