4/24/2026Authorhkllossm

Right Toolbar

Size/Flip

Used to view the render area size, skeleton size, and offset values. It also allows the currently rendered Spine asset to be mirrored and rotated.

Track Mix

Used to manage animation track blending. Users can add multiple animations to different tracks for layered playback, and quickly reset the current track state through the clear function.

Slot

Used to manage the slot contents of the current Spine asset. This section mainly provides slot exclusion, filtering, and hover detection functions, making it easier to quickly locate, hide, or inspect specific slots in complex models.

Slot / Exclude slot by items

Used to exclude all slots containing a specific character string by entering the desired keyword.

Slot / Mouse slot hover

Used to enable mouse-based slot hover detection. When this function is enabled, moving the mouse over the render area can directly detect the corresponding slot in the current rendered asset. After clicking, the slot will be highlighted in the Slot section. Likewise, hovering over slots in the Slot section can also correspond to the slot in the render area. This function is useful for slot exclusion, and it can also display the slot size and position, while allowing adjustment of the highlight color for the detected slot.

Queue

Used to manage the animation playback queue. Users can add multiple animations to the queue and play them in sequence, making it suitable for testing the continuous transition effect of a group of actions.

Export

Used to open the export control panel and perform export operations for the rendered content.

Favorites

A favorites function used to bookmark files. Right-clicking a file under the selected folder allows it to be added to favorites. Favorites are stored based on file paths, so if the file path becomes invalid, the corresponding favorite entry will also become invalid.

Select Folder

Used to select and import a folder. All Spine files inside the folder, including those in subfolders, will be scanned and listed below. Users can click any Spine file in the list to load it. Right-clicking a file provides additional actions, including adding it to favorites, opening the folder containing the file, and using the multi-model feature. Clicking Add Spine allows multiple Spine assets to be loaded at the same time, and multi-model operations can then be managed through the draggable floating window located in the upper-right corner.

Size/Flip

用于观测渲染区域大小,骨骼大小,偏移大小。并能对当前渲染的spine进行镜像旋转

Track Mix

用于管理动画轨道混合。用户可以将多个动画添加到不同轨道中进行叠加播放,并通过清除操作快速重置当前轨道状态。

Slot

用于管理当前 Spine 资源中的插槽内容。该区域主要提供插槽排除、过滤和悬浮检测等功能,便于用户在复杂模型中快速定位、隐藏或检查指定插槽。

Slot/Exclude slot by items

通过输入特点字符,排除全部带此特定字符的插槽

Slot/Mouse slot hover

用于启用鼠标插槽悬浮检测功能。开启此功能后,鼠标靠近渲染区域可直接命中当前渲染区域的插槽,点击后会在Slot进行高亮,在Slot区域也能命中对于在渲染区域的插槽,此功能方便于排除插槽,并且可以显示插槽大小和插槽所在位置,可以调整命中插槽的颜色

Queue

用于管理动画播放队列。用户可以将多个动画加入队列后按顺序播放,适合用于测试一组动作的连续衔接效果。

Export

用于展开导出控制面板。对渲染文件进行导出操作

Favorites

收藏夹功能,用于对文件进行收藏,选择文件夹下方右键即可加入收藏夹,收藏夹以文件路径收藏,文件路径失效则收藏夹收藏的文件失效。

Select Folder

用于选择导入文件夹,文件夹包括子文件夹的所有spine文件都会被检索放到下方,在下方可以点击任何一个spine文件并对其文件进行加载,右键可以对文件进行操作,分布为收藏,打开文件所在文件夹,以及多模态功能,点击add spine会能够加载多个spine,并可以在右上方可拖动的浮动窗口进行对多模态操作。

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