Export

4/24/2026

Snapshot

Used to export a single-frame screenshot of the current view. The output formats are PNG and JPG.

Alpha ON / Alpha OFF

Used to control whether transparency is preserved during screenshot or export. When enabled, the output will keep a transparent background; when disabled, the current background content will be included in the export. This mainly affects screenshots and export formats that support transparency.

Record

Used to perform animation recording and export operations. At present, all export methods except WebM are handled through recording.

Export GIF

Used to export the current animation as a GIF.

Export MP4

Used to export the current animation as an MP4 video file.

Export WebM

Used to export the current animation as a WebM video file. This function requires ffmpeg.exe to be placed in the root directory.

Export PNGs

Used to export the current animation as a PNG image sequence.

Export JPGs

Used to export the current animation as a JPG image sequence.

FPS

Used to set the export frame rate.

Free recording ON / Free recording OFF

When this function is enabled, users can record freely.

Note: Queue export can only be performed while the queue is playing.

目前所有导出为导出在exe文件的根目录

Snapshot

用于执行当前画面的单帧截图导出,导出为png和jpg

Alpha ON / Alpha OFF

用于控制截图或导出时是否保留透明通道。开启后,输出结果将保留透明背景;关闭后,则按当前背景内容进行导出。该功能主要影响截图及支持透明输出的导出结果。

Record

用于执行动画录制和导出操作。目前除了Webm均为录制

Export GIF:用于将当前动画导出为 GIF 动图

Export MP4:用于将当前动画导出为 mp4 视频文件。

Export WebM:用于将当前动画导出为 WebM 视频文件。此功能需要添加ffmpeg.exe于根目录

Export PNGs:用于将当前动画导出为 PNG 图片序列。

Export JPGs :用于将当前动画导出为 JPG 图片序列。

FPS

用于设置导出帧率参数。

Free recording ON / Free recording OFF

开启此功能可以自由录制

注意:导出队列只有在播放的时候才能够进行导出

Right Toolbar

4/24/2026

Size/Flip

Used to view the render area size, skeleton size, and offset values. It also allows the currently rendered Spine asset to be mirrored and rotated.

Track Mix

Used to manage animation track blending. Users can add multiple animations to different tracks for layered playback, and quickly reset the current track state through the clear function.

Slot

Used to manage the slot contents of the current Spine asset. This section mainly provides slot exclusion, filtering, and hover detection functions, making it easier to quickly locate, hide, or inspect specific slots in complex models.

Slot / Exclude slot by items

Used to exclude all slots containing a specific character string by entering the desired keyword.

Slot / Mouse slot hover

Used to enable mouse-based slot hover detection. When this function is enabled, moving the mouse over the render area can directly detect the corresponding slot in the current rendered asset. After clicking, the slot will be highlighted in the Slot section. Likewise, hovering over slots in the Slot section can also correspond to the slot in the render area. This function is useful for slot exclusion, and it can also display the slot size and position, while allowing adjustment of the highlight color for the detected slot.

Queue

Used to manage the animation playback queue. Users can add multiple animations to the queue and play them in sequence, making it suitable for testing the continuous transition effect of a group of actions.

Export

Used to open the export control panel and perform export operations for the rendered content.

Favorites

A favorites function used to bookmark files. Right-clicking a file under the selected folder allows it to be added to favorites. Favorites are stored based on file paths, so if the file path becomes invalid, the corresponding favorite entry will also become invalid.

Select Folder

Used to select and import a folder. All Spine files inside the folder, including those in subfolders, will be scanned and listed below. Users can click any Spine file in the list to load it. Right-clicking a file provides additional actions, including adding it to favorites, opening the folder containing the file, and using the multi-model feature. Clicking Add Spine allows multiple Spine assets to be loaded at the same time, and multi-model operations can then be managed through the draggable floating window located in the upper-right corner.

Size/Flip

用于观测渲染区域大小,骨骼大小,偏移大小。并能对当前渲染的spine进行镜像旋转

Track Mix

用于管理动画轨道混合。用户可以将多个动画添加到不同轨道中进行叠加播放,并通过清除操作快速重置当前轨道状态。

Slot

用于管理当前 Spine 资源中的插槽内容。该区域主要提供插槽排除、过滤和悬浮检测等功能,便于用户在复杂模型中快速定位、隐藏或检查指定插槽。

Slot/Exclude slot by items

通过输入特点字符,排除全部带此特定字符的插槽

Slot/Mouse slot hover

用于启用鼠标插槽悬浮检测功能。开启此功能后,鼠标靠近渲染区域可直接命中当前渲染区域的插槽,点击后会在Slot进行高亮,在Slot区域也能命中对于在渲染区域的插槽,此功能方便于排除插槽,并且可以显示插槽大小和插槽所在位置,可以调整命中插槽的颜色

Queue

用于管理动画播放队列。用户可以将多个动画加入队列后按顺序播放,适合用于测试一组动作的连续衔接效果。

Export

用于展开导出控制面板。对渲染文件进行导出操作

Favorites

收藏夹功能,用于对文件进行收藏,选择文件夹下方右键即可加入收藏夹,收藏夹以文件路径收藏,文件路径失效则收藏夹收藏的文件失效。

Select Folder

用于选择导入文件夹,文件夹包括子文件夹的所有spine文件都会被检索放到下方,在下方可以点击任何一个spine文件并对其文件进行加载,右键可以对文件进行操作,分布为收藏,打开文件所在文件夹,以及多模态功能,点击add spine会能够加载多个spine,并可以在右上方可拖动的浮动窗口进行对多模态操作。

Left Toolbar

4/24/2026

File

Used to import skel or json files.

Background

Used to load and manage the background displayed in the render area. Ctrl can be used to control the background.

Audio

Used to load and control audio playback. This function allows users to add sound to the current Spine animation preview, making it easier to test animation performance together with audio and simulate a more complete playback scenario.

Alpha premultiplied

Used to enable or disable premultiplied alpha rendering. When enabled, images are rendered using premultiplied alpha processing.

Offset (0,0) Load

Used to control the initial offset behavior when loading resources. When enabled, the model is displayed using (0,0) as the reference position on load. This function is typically used for complex scenes or Spine files with complex skins.

Scale

Used to adjust the display scale of the current Spine asset. Users can quickly zoom in or out with the slider to inspect the overall composition or local details.

Reset restores the scale to its default value.

Speed

Used to adjust the playback speed of the current animation. Users can speed up or slow down the animation to observe timing, keyframe transitions, and the overall motion performance.

Reset restores the playback speed to its default value.

Mix

Used to adjust the transition blending time between animations. Higher values make animation transitions smoother, while lower values make transitions more direct. This function is suitable for testing how different animations connect with each other.

Reset restores the mix time to its default value.

Animations

Used to display the list of animations included in the current Spine asset.

Skin / Skin Mix

Used to display and switch the available skins of the current asset. When Mix is enabled, multiple skins can be blended together.

File

导入skel或json文件

Background

用于加载和管理渲染区域中显示的背景内容。ctrl可对背景进行控制。

Audio

用于加载和控制音频播放。该功能允许用户为当前 Spine 动画预览添加声音内容,从而更方便地结合音频测试动画表现,并帮助用户模拟更完整的播放场景。

Alpha premultiplied

用于启用或关闭预乘透明度显示。开启后,渲染时会按预乘透明度方式处理图像。

Offset (0,0) Load

用于控制资源加载时的初始偏移方式。启用后,模型在载入时会以 (0,0) 作为基准位置进行显示。此功能通常用于复杂场景或者有复杂skin的spine文件。

Scale

用于调整当前 Spine 资源的显示缩放比例。用户可以通过滑块快速放大或缩小模型,以便查看整体构图或局部细节。

Reset 用于将缩放比例恢复为默认值。

Speed

用于调整当前动画的播放速度。用户可以通过该选项加快或减慢动画播放过程,以便观察动作节奏、关键帧过渡和整体演出效果。

Reset 用于将播放速度恢复为默认值。

Mix

用于调整动画之间的混合过渡时间。数值越高,动画切换越平滑;数值越低,动画切换越直接。该功能适合用于测试不同动画衔接时的过渡表现。

Reset 用于将混合时间恢复为默认值。

Animations

用于显示当前 Spine 资源中包含的动画列表。

Skin/Skin Mix

用于显示和切换当前资源可用的皮肤内容。开启Mix时能融合多个skin

setting

4/24/2026

Setting Main Page

The main page is used to display the available settings categories in a centralized layout. The current version includes the following three sections: Language, Theme, and Render BG Color. Language opens the language settings page and is used to switch the interface display language. Theme opens the theme settings page and is used to adjust the interface color style, font size, and title bar background. Render BG Color opens the render background color settings page and is used to change the background color of the main render area.

Language Page

The Language page is used to switch the interface language of the software.

Theme Page

Title BG is used to load a title bar background resource. Clicking this option triggers the title background loading callback and replaces the current background appearance of the title area. Hue adjusts the hue of the theme and controls the primary color tendency of the overall interface. Saturation adjusts the saturation of the theme and controls the strength and visual intensity of the interface colors. Brightness adjusts the brightness of the theme and controls the overall lightness and darkness of the interface. Font Size is used to adjust the interface font size. The slider range is from 10 to 50. After clicking Apply, the font is rebuilt and applied to the current interface immediately. Dark Mode is used to toggle dark mode on or off. When enabled, the window background, buttons, tabs, scrollbars, separators, and title bar colors are all switched to a dark style. Reset to Default restores all theme page parameters to their default values.

Render BG Color Page

On this page, users can adjust the background color of the render area.

1. Setting 主页面

主页面用于集中展示设置分类。当前版本包含以下三项:

Language

进入语言设置页,用于切换软件界面显示语言。

Theme

进入主题设置页,用于调整界面色彩风格、字体大小及标题栏背景。

Render BG Color

进入渲染背景色设置页,用于修改主渲染区域背景颜。

2. Language 页面

Language 页面用于切换软件的界面语言。

3.Theme 页面

Title BG

用于加载标题栏背景资源。点击后会调用标题栏背景加载回调,用于替换当前标题区域的背景表现。

Hue

调节主题色相。用于控制整体配色的主色倾向。

Saturation

调节主题饱和度。用于控制界面色彩强弱和层次表现。

Brightness

调节主题亮度。用于控制整体界面的明暗程度。

Font Size

用于调整界面字体大小,滑块范围为 10 到 50。点击 Apply 后立即重建字体并应用到当前界面。

Dark Mode

用于切换深色模式开关。开启后,窗口背景、按钮、标签页、滚动条、分隔线及标题栏颜色会整体切换为深色风格。

Reset to Default

将 Theme 页面参数恢复为默认值。

4. Render BG Color 页面

在此页面用户可以调节渲染背景的颜色。翻译英文